On the Edit UVWs dialog lower toolbar, click Display Only Selected Polygons.Īt this point, the editor shows only polygons you select in the viewport, and hides the rest.To work on one cluster at a time, you need to filter the UVWs. At the right end of the editor upper toolbar, click the drop-down list that currently reads CheckerPattern (Checker) and choose the map that's applied to the material.īy default, all the UVW clusters display.To view the map in the material on the object, you need to change a setting. Open the Edit UVWs dialog (Edit UVs rollout Open UV Editor).īy default, the editor displays a checkered background.If you don't see them, make sure Configure rollout Display Group Map Seams is on. Use the green seam display lines as a guide.
Continue making and naming selections and applying mapping until the entire mesh is mapped.To exit mapping for this polygon selection, click the mapping type button again.You can also open the editor (Edit UVs rollout Open UV Editor) to view the changes in the generated texture coordinates as you adjust the gizmo. Tip: To reset the mapping to the default, clickĮach time you adjust the mapping gizmo, the texture display in the viewports updates to reflect the mapping changes. For example, if you're working on a house, you could use names such as roof and front. This step isn't required, but is recommended so you can easily restore the selection for subsequent mapping adjustments.
#UNWRAP 3D DOWNLOAD MANUAL#
You can adjust mapping to fit on Mesh, Patch, Polygon, HSDS, and NURBS models using any combination of manual and several different procedural methods.
You can also use it to unwrap and edit existing UVW coordinates on an object. The Unwrap UVW modifier lets you assign mapping (texture) coordinates to objects and sub-object selections, and to edit those coordinates by hand as well as with a variety of tools.